The new GTA 6 Extended Look shows Jason and Luciya using cover, picking up weapons during gunfights, targeting different parts of enemies, using slow motion Focus, reacting to hits, fighting up close, and taking part in much more cinematic shootouts.
But the interesting part is how much this combat feels like a combination of Rockstarβs previous games.
RDR2 brought incredibly detailed animations, realistic enemy reactions, physical gunplay and contextual combat.
Max Payne brought cinematic movement, slow motion and stylish action.
In this video, we break down the GTA 6 combat mechanics shown so far and look at what Rockstar appears to have carried over from RDR2, Max Payne and GTA 5.
GTA 6 is shaping up to have Rockstarβs most advanced combat system yet.
What do you think? Does GTA 6’s gunplay look better than GTA 5 and RDR2?
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