Ex-Rockstar animator Mike York talks RAGE engine physics and the technical leap coming in GTA VI. He reveals the truth about developer salaries, studio crunch culture, and the atmosphere during the GTA V launch.
Chapters:
0:00 Mike York (Rockstar Games ex Animator) interview
0:49 Jiggle Physics Explained inside RAGE Engine
5:24 Improvements in Grand Theft Auto VI
6:52 Inside the office when GTA V Released (PS3)
12:04 What’s the Salary of a Rockstar Developer?
14:22 Crunch Culture for GTA 5 & Red Dead Redemption 2
17:28 Technical Leap of GTA 6
19:36 Like, Comment & Subscribe!
Credits:
Mike York Livestream https://www.youtube.com/live/nk7KfgK0JUI?si=Dfmiimtf08FXyEFT
TGG Livestream https://www.youtube.com/live/IGn3jcNsRsM?si=DhkaJum3KD439kGj
Ragdoll in a nutshell https://youtu.be/EtdT2FkWi8E?si=UREhTRL6CksehvcG
Old interview https://youtu.be/oLETeER0xbg?si=BrT7_nX0HpUbVgNI
Old Demo reel https://youtu.be/jtpAVwwK61U?si=sJ8hg9zGoRl9rFRK
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Music by Epidemic Sounds.
Outro (made by me along with an album!): https://linktr.ee/goldduckmusic
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